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1. I BUY AND SELL 1000 GTC NOW FOR PAYBACK - in Timecode Bazaar [original thread]
Edited by: Calista Ataley on 08/12/2010 04:42:01 WIDOT BEST DOT
- by Calista Ataley - at 2010.12.08 04:42:00
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2. WH Muninn Fit - in Ships and Modules [original thread]
Okay, thanks for your help. I am currently training for a drake, all my alliance mates seem to have them and it seems like the best idea. However, I'm still going to go for that muninn, somewhere it was mentioned for hitting intruders, which I li...
- by Calista Ataley - at 2009.11.24 03:05:00
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3. Petition to CCP - PLEASE allow alliance lab use - in Player Features and Ideas Discussion [original thread]
Bumping for Justice. Read this CCP, I don't care if you delay dominion by a month and redo the POS coding...
- by Calista Ataley - at 2009.11.22 18:13:00
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4. WH Muninn Fit - in Ships and Modules [original thread]
Bumpage. Would like a bit more definite answer... And what if I were in a group, what about that?
- by Calista Ataley - at 2009.11.22 17:52:00
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5. WH Muninn Fit - in Ships and Modules [original thread]
Edited by: Calista Ataley on 22/11/2009 03:07:37 My main has just finished all the training to properly fit and fly a muninn. I also have joined a WH alliance that plans on doing a lot of combat sites, so, I was wondering.. Is/Can the muninn ...
- by Calista Ataley - at 2009.11.22 03:06:00
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6. Tech 2 carrier idea - in Player Features and Ideas Discussion [original thread]
Edited by: Calista Ataley on 15/11/2009 06:10:23 Edited by: Calista Ataley on 15/11/2009 06:07:43 I have this notion that I should be trolling you about how poor your english skills are, but instead I feel like being nice and attempting to...
- by Calista Ataley - at 2009.11.15 06:07:00
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7. Science vessel idea! - in Player Features and Ideas Discussion [original thread]
Do implement...
- by Calista Ataley - at 2009.11.14 18:11:00
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8. An idea to introduce honest to god REAL piracy to the game. - in Player Features and Ideas Discussion [original thread]
Longswords and cannon-balls would be relatively in-efficient for space combat.
- by Calista Ataley - at 2009.11.10 23:47:00
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9. Making Characters Useful - in Player Features and Ideas Discussion [original thread]
I don't think those things really constitute making another character, save making a scout, and even at that, you'd be logging in and out to scout with it, at which point you may as get another account. I'm not discouraging alternate accounts her...
- by Calista Ataley - at 2009.10.07 20:56:00
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10. Making Characters Useful - in Player Features and Ideas Discussion [original thread]
Come on, please post. :(
- by Calista Ataley - at 2009.10.06 21:31:00
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11. Making Characters Useful - in Player Features and Ideas Discussion [original thread]
The way I see it is that the bonus from having an alt account is that you have an extra player and can be in two places at once, unlike with a second account. Though I am not opposed to a 50% training decrease, I think it may be a bit much. I'd s...
- by Calista Ataley - at 2009.10.05 01:54:00
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12. Making Characters Useful - in Player Features and Ideas Discussion [original thread]
PLEASE post your ideas and opinions on this here. I'd really like to see something implemented, ANYTHING really, to see that I can actually get more use out of my other characters. And next post gets a cookie too.
- by Calista Ataley - at 2009.10.03 05:08:00
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13. Making Characters Useful - in Player Features and Ideas Discussion [original thread]
Bump.
- by Calista Ataley - at 2009.10.02 11:56:00
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14. Making Characters Useful - in Player Features and Ideas Discussion [original thread]
Again, I'm just looking to make the other characters useful outside of trading, which even then doesn't seem like much for a single character. My thoughts were that we have a way to train them alongside other characters. Please, if there are any o...
- by Calista Ataley - at 2009.10.01 21:20:00
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15. Making Characters Useful - in Player Features and Ideas Discussion [original thread]
I was really just looking to get my idea out there in the first place and hopefully make those alternate characters a bit more useful, by no means was 4-5 $ a definite price, I was just throwing something out there as an example. Those with older...
- by Calista Ataley - at 2009.10.01 12:04:00
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16. Making Characters Useful - in Player Features and Ideas Discussion [original thread]
Currently, I think having 3 characters in one account is almost pointless. You can't train multiple ones at once meaning you basically pick one character to train everything on or you spread everything out over multiple characters, which makes no ...
- by Calista Ataley - at 2009.10.01 03:24:00
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